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League of Legends
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X. It is a free-to-play game.
In League of Legends, players assume the role of a "champion" with unique abilities and battles against a team of other players or computer-controlled champions. In the most popular game modes, the goal is to destroy the opposing team's "nexus", a building which lies at the heart of a base protected by defensive structures. Each League of Legends game is discrete, with all champions starting off each game fairly weak and progressing by accumulating gold and experience over the course of the game.
In League of Legends, players assume the role of a "champion" with unique abilities and battles against a team of other players or computer-controlled champions. In the most popular game modes, the goal is to destroy the opposing team's "nexus", a building which lies at the heart of a base protected by defensive structures. Each League of Legends game is discrete, with all champions starting off each game fairly weak and progressing by accumulating gold and experience over the course of the game.
Gameplay
League of Legends is a multiplayer online battle arena where players control a "champion" within short PvP or bot
battles. As of April 1, 2015, there are 124 different champions from
which to choose, all of which are classified by type (assassin, tank,
support, etc.), which indicates the champion's gameplay style.
Players gain levels from killing the opposing team's champions, controlled by other players or bots, and minions that regularly spawn and attack the other team's turrets, minions, and champions. In the classic game mode, the map is typically divided into three "lanes", which are paths that spawned minions take; the "jungle", an area between lanes where neutral monsters spawn; and "bases", where players spawn and can purchase items. The three lanes are composed of the bottom, mid, and top lanes, which different champions tend to battle on based on their respective types. The jungle is sometimes considered a lane, where some champions tend to roam in order to collect buffs and assist in the other lanes freely. The player earns a small amount of gold every second passively but can earn more by getting the last hit on minions, destroying enemy towers (referred to as turrets) that guard the lanes, killing neutral monsters located in the jungle, and killing enemy champions. With this gold, users can buy a variety of items to strengthen their champion for the remaining duration of the game. On the classic Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is ended by destroying the enemy team's last structure on the map, called the "Nexus", from which minions spawn. Other maps have variations of rules and objectives, such as Dominion on the Crystal Scar map, where each team's Nexus loses health if the opposing team controls at least three of the five towers located around the map.
The League of Legends Store allows players to purchase additional options through "Riot Points" (RP) and "Influence Points" (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.
The player is identified as a "summoner" and acts as the persistent element in the game. A summoner's statistics and scores are tracked and are accessible to the player. Summoners gain experience points and Influence Points for each battle they participate in. Experience points lead to persistent level gains for the summoner, up to a maximum level of 30. The benefit of gaining levels is unlocking Mastery Points and Rune Page slots which improve the overall strength of the summoner's chosen champion during battles. The summoner can also choose two "summoner spells", which significantly impact gameplay and have a high cooldown rate while costing no mana. Similar to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic), and Quintessences (utility). They must be unlocked in the store. To benefit from runes, summoners can arrange them in their Runebooks, which has a limited number of slots for each rune type. However, more rune pages can be purchased from either Influence Points or Riot Points.
Players gain levels from killing the opposing team's champions, controlled by other players or bots, and minions that regularly spawn and attack the other team's turrets, minions, and champions. In the classic game mode, the map is typically divided into three "lanes", which are paths that spawned minions take; the "jungle", an area between lanes where neutral monsters spawn; and "bases", where players spawn and can purchase items. The three lanes are composed of the bottom, mid, and top lanes, which different champions tend to battle on based on their respective types. The jungle is sometimes considered a lane, where some champions tend to roam in order to collect buffs and assist in the other lanes freely. The player earns a small amount of gold every second passively but can earn more by getting the last hit on minions, destroying enemy towers (referred to as turrets) that guard the lanes, killing neutral monsters located in the jungle, and killing enemy champions. With this gold, users can buy a variety of items to strengthen their champion for the remaining duration of the game. On the classic Summoners Rift, Twisted Treeline, and Howling Abyss maps, the game is ended by destroying the enemy team's last structure on the map, called the "Nexus", from which minions spawn. Other maps have variations of rules and objectives, such as Dominion on the Crystal Scar map, where each team's Nexus loses health if the opposing team controls at least three of the five towers located around the map.
The League of Legends Store allows players to purchase additional options through "Riot Points" (RP) and "Influence Points" (IP). Riot Points must be bought using real money, while Influence Points are earned by playing the game.
The player is identified as a "summoner" and acts as the persistent element in the game. A summoner's statistics and scores are tracked and are accessible to the player. Summoners gain experience points and Influence Points for each battle they participate in. Experience points lead to persistent level gains for the summoner, up to a maximum level of 30. The benefit of gaining levels is unlocking Mastery Points and Rune Page slots which improve the overall strength of the summoner's chosen champion during battles. The summoner can also choose two "summoner spells", which significantly impact gameplay and have a high cooldown rate while costing no mana. Similar to masteries, runes affect gameplay in minor ways. Runes are categorized into Marks (offensive), Seals (defensive), Glyphs (magic), and Quintessences (utility). They must be unlocked in the store. To benefit from runes, summoners can arrange them in their Runebooks, which has a limited number of slots for each rune type. However, more rune pages can be purchased from either Influence Points or Riot Points.
Champions
Currently there are 124 different champions from which to choose, all of which are classified by type (assassin, tank, support, etc.), which indicates the champion's gameplay style. All can be purchased for IP and RP. Costs of champions are different, cheapest are 450 IP and most expensive are 6300 and new champions are 7800 but shortly, after week or two they are also 6300. Usually newer champions cost more IP. After some time, when new champions are edit, some champions costs are lower.
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